Placeholders
Every placeholder uses the cobaltiaeffets identifier: %cobaltiaeffets_<parameter>%. The expansion is built into the plugin (no /papi ecloud download needed) and stays registered after /papi reload.
Reference
Section titled “Reference”22 results
%cobaltiaeffets_top_<classement>_<rang>_<nom|score>%Name or score of the player ranked <rang> (1 to 10) in the season <classement> leaderboard; empty or 0 if the spot is free.
%cobaltiaeffets_top_<classement>_hebdo_<rang>_<nom|score>%Name or score of the player ranked <rang> (1 to 10) in the weekly <classement> leaderboard; empty or 0 if the spot is free.
%cobaltiaeffets_booster_<1-5>_<type|facteur|restant>%Type (jobs, minerais, drop, generateur, familiers), multiplier or remaining time of the player's nth active booster; empty if none.
%cobaltiaeffets_pseudo%Player name colored according to their rank and active effect, as legacy color codes (§).
%cobaltiaeffets_pseudo_mm%Player name colored according to their rank and active effect, in MiniMessage format.
%cobaltiaeffets_plaque_fond%The player's prefix, titles, name and suffix line recolored with a marker color, in MiniMessage format, used to draw the nameplate background.
%cobaltiaeffets_prefixe%Player's rank prefix, with their active effect animation, as legacy color codes (§).
%cobaltiaeffets_prefixe_mm%Player's rank prefix, with their active effect animation, in MiniMessage format.
%cobaltiaeffets_monde%Display name of the world group the player is in (for example Survie), or the world name otherwise.
%cobaltiaeffets_monde_joueurs%Number of online players in the same world group as the player.
%cobaltiaeffets_titres%Equipped titles shown before the player's name, as legacy color codes (§).
%cobaltiaeffets_titres_mm%Equipped titles shown before the player's name, in MiniMessage format.
%cobaltiaeffets_suffixe%Player's suffix (titles placed after the name), with their active effect animation, as legacy color codes (§).
%cobaltiaeffets_suffixe_mm%Player's suffix (titles placed after the name), with their active effect animation, in MiniMessage format.
%cobaltiaeffets_chat_infos%Leaderboard ranks and clan block shown in chat, following the player's /chatinfos choices; refreshed every 20 seconds.
%cobaltiaeffets_chat_infos_clan%State of the clan display in chat: affiche or masque.
%cobaltiaeffets_chat_infos_classements%State of the leaderboard display in chat: affiche or masque.
%cobaltiaeffets_effet%Id of the player's active name effect, or aucun.
%cobaltiaeffets_effet_nom%Display name of the player's active name effect; empty if none.
%cobaltiaeffets_possede_<effet>%Tells whether the player owns the name effect <effet>: oui or non.
%cobaltiaeffets_apercu_<effet>%Player name rendered with the <effet> effect and their rank colors, as legacy codes (§), to preview before buying or choosing.
%cobaltiaeffets_apercu_<effet>_mm%Player name rendered with the <effet> effect and their rank colors, in MiniMessage format, for a preview.
- No entries.
Two formats: § and MiniMessage
Section titled “Two formats: § and MiniMessage”Most display placeholders exist in two versions:
| Suffix | Format | Use it in |
|---|---|---|
| (none) | §x§R§R§G§G§B§B color codes |
Plugins expecting “legacy” text (most tab, chat or scoreboard plugins) |
_mm |
MiniMessage <#RRGGBB> tags |
MiniMessage-aware plugins |
Both versions produce exactly the same colors, hence the same animations.
Placeholders with a parameter
Section titled “Placeholders with a parameter”| Placeholder | Value |
|---|---|
%cobaltiaeffets_apercu_<effect>% |
The player’s name rendered with this effect and their rank colors (even when not owned) |
%cobaltiaeffets_apercu_<effect>_mm% |
Same, in MiniMessage |
%cobaltiaeffets_possede_<effect>% |
oui (yes) or non (no) |
Example: %cobaltiaeffets_apercu_prisme_mm%.
These placeholders read the “Cobaltia” plugin leaderboards and do not depend on the player:
| Placeholder | Value |
|---|---|
%cobaltiaeffets_top_<category>_<rank>_nom% |
Name of the player ranked <rank> (1 to 10) for the season |
%cobaltiaeffets_top_<category>_<rank>_score% |
Their score, with thousands separators |
%cobaltiaeffets_top_<category>_hebdo_<rank>_nom% |
Same for the weekly leaderboard |
%cobaltiaeffets_top_<category>_hebdo_<rank>_score% |
Same |
Leaderboards are loaded on first request then refreshed every minute in the background: they can be shown on holograms at no cost. Empty rank: empty name and score 0.
The player’s active boosters (read from the “Cobaltia” plugin), numbered 1 to 5 in the order jobs, ores, drop, generator, pets:
| Placeholder | Value |
|---|---|
%cobaltiaeffets_booster_<n>_type% |
Type of the n-th active booster (jobs, minerais…) |
%cobaltiaeffets_booster_<n>_facteur% |
Multiplier (2…) |
%cobaltiaeffets_booster_<n>_restant% |
Time left (12:34 or 1:02:03) |
Empty value when fewer than n boosters are active. The result is cached for one second per player, ideal for a HUD.
Integration examples
Section titled “Integration examples”%cobaltiaeffets_chat_infos%%cobaltiaeffets_prefixe%%cobaltiaeffets_titres%%cobaltiaeffets_pseudo%%cobaltiaeffets_suffixe% » {message}%cobaltiaeffets_prefixe%%cobaltiaeffets_pseudo%%cobaltiaeffets_suffixe%World: %cobaltiaeffets_monde% (%cobaltiaeffets_monde_joueurs% players)