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Name effects

A name effect animates the player’s name wherever it is displayed through the plugin placeholders: chat, tab list, nameplate above the head. A player owns effects, picks one active effect, and can remove it at any time.

ID Name Description
eclat Éclat Cobalt A blade of light sweeps across the name every 2 seconds.
eclat_jumeau Éclat Jumeau Two flashes of light race across the name.
ressac Ressac Light flows back and forth over the name like a wave.
poussiere Poussière d’Étoile Stars twinkle at the ends of the name.
aura Aura Mystique A mystic halo surrounds the name.
houle Houle Letters gently ripple.
lucioles Lucioles Letters light up one by one.
souffle Souffle Vital The name gently breathes.
flottement Flottement The name floats like a buoy.
battement Battement The name beats like a heart every 3 seconds.
reflet Reflet A soft glow slides across the name every 5 seconds.
prisme Prisme A rainbow reflection crosses the name every 6 seconds.
ricochet Ricochet A small hop moves from letter to letter every 4 seconds.
echo Écho An echo of the name floats away every 5 seconds.
gonfle Gonfle The name slightly inflates every 4 seconds.

You can rename, remove or add effects in the effets section of config.yml.

Plugin side

The plugin computes the name color letter by letter: the rank gradient without an effect, or the effect’s trigger color for that rank when an effect is active.

Resource pack side

A text shader in the resource pack recognizes those trigger colors and plays the matching animation, restoring the rank color.

Each trigger is a color very close to the rank color (for instance #777778 for a gray #777777 rank): the difference is invisible to the eye, but the shader knows which animation to play and for which rank. Without the shader in the pack, the name is simply shown in the rank color.

The grades section lists ranks by priority: a player gets the first rank in the list whose permission they have. Put the highest ranks first.

config.yml
grades:
admin:
permission: cobaltia.nameplate.admin # permission that assigns this rank
gras: true # bold name (optional)
couleurs:
- "#FB0000" # a single color: solid name
vip:
permission: cobaltia.nameplate.vip
couleurs: # several colors: gradient across letters
- "#22ECAF"
- "#14B871"
joueur:
permission: cobaltia.grade.joueur
couleurs:
- "#797777"
- "#6F6D6D"
  • permission is required: it links a player to the rank (grant it through your LuckPerms groups).
  • couleurs is required: one color for a solid name, several for a gradient spread over the letters.
  • gras (optional) makes the name bold.
  • A player matching no rank keeps their raw name, with no color and no effect.
config.yml
effets:
eclat: # ID: lowercase letters, digits and _ only
nom: "Éclat Cobalt" # name shown in menus and messages
description: "Une lame de lumière traverse ton pseudo toutes les 2 secondes."
icone: "LAPIS_LAZULI" # Minecraft material or Nexo item (nexo:<id>)
declencheurs: # one color per rank + "badge"
joueur: "#777778"
vip: "#24ECAF"
admin: "#F70000"
badge: "#FBFFFF"

Some effects specifically animate the first and last letters (for example stars at the ends of the name). The marqueurs section defines a dedicated color for those letters, per rank and for badge:

marqueurs:
debut:
joueur: "#797773"
# … one per rank …
badge: "#FFF7FF"
fin:
joueur: "#797378"
badge: "#FFFFF7"

The start marker is applied to the name only when the player’s prefix has no glyph (badge); otherwise the first glyph of the prefix receives it. Same logic for the end marker and the suffix.

  1. Owning an effect = having the cobaltia.effet.<id> permission granted explicitly (to the player or one of their groups). Wildcards such as cobaltia.effet.* do not grant effects, so a staff rank never unlocks all of them by accident.

  2. Giving an effect: /effets give <player> <effect|tous> adds the permission permanently (even offline). /effets remove <player> <effect|tous> removes it and clears the selection if the removed effect was active.

  3. Selecting: the player uses /effets choisir <effect>, the “Name effects” tab of the wardrobe, or the menu set in menu.

  4. Storage: the active effect is stored in the player’s LuckPerms meta effet_pseudo. It therefore follows the player across every server sharing the same LuckPerms database.

  5. Refresh: after each change, the apres_changement commands run from the console (for instance to refresh another plugin’s tab list).

config.yml
apres_changement:
- "cmi tablistupdate" # {joueur} is replaced by the player name
menu: "zmenu open effets {joueur} false" # console command run by /effets; empty = text list

Use the plugin placeholders in your chat, tab or nameplate plugin:

Need Placeholder
Colored/animated name (§ codes) %cobaltiaeffets_pseudo%
Colored/animated name (MiniMessage) %cobaltiaeffets_pseudo_mm%
LuckPerms prefix with animated badges %cobaltiaeffets_prefixe% / %cobaltiaeffets_prefixe_mm%
Titles shown before the name %cobaltiaeffets_titres% / %cobaltiaeffets_titres_mm%
Titles shown after the name %cobaltiaeffets_suffixe% / %cobaltiaeffets_suffixe_mm%
Preview of an effect on the player’s name %cobaltiaeffets_apercu_<effect>% / %cobaltiaeffets_apercu_<effect>_mm%
Active effect (ID or aucun, then name) %cobaltiaeffets_effet% / %cobaltiaeffets_effet_nom%
Does the player own the effect? %cobaltiaeffets_possede_<effect>% → oui / non

The full list is on the Placeholders page.